using UnityEngine;

public class EyeControlTestMain : MonoBehaviour
{
	[SerializeField]
	private EyeController eyeL;

	[SerializeField]
	private EyeController eyeR;

	[SerializeField]
	private Transform target;

	private void Start()
	{
	}

	private void FixedUpdate()
	{
	}

	private void Update()
	{
	}
}
